
For example, a merchant named Ankhita gets stranded on the station in the early game and how you help them can drastically alter the course of the game. You can have multiple drives at once and you’ll often gain a new one after meeting a new character. Your character’s aspirations in the world are managed in the “Drive” menu. Managing this condition becomes a primary focus of the early game and many characters will manipulate you while keeping that fact in mind. The characters you meet are well aware of your status as a ‘sleeper.’ A sleeper has no control over their body, which begins actively rejecting itself soon after you land.

Most of the game is making dialog choices and responding to characters while managing your meager inventory after you’re salvaged from a dying spaceship. It draws some inspiration from Disco Elysium in its presentation. ConceptĬitizen Sleeper is at its heart a narrative game, with the characters you meet at the heart of the story. The Essen-Arp corporation sends bounty hunters after stray property and having been pulled from a salvaged wreck, you’re considered on the run. It’s a glimpse at a dystopian future in which ‘sleepers’ don’t own the very bodies they inhabit.

There are plenty of narrative-driven games on the Nintendo Switch, but few meet expectations like Citizen Sleeper. Can you survive in a world that actively hates your existence? Welcome to Citizen Sleeper on Switch.
